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Once a Cleric, the Paladin has a call transcending the customs of the Cleric Order. Led by her convictions, she sets off to carry out her own righteous judgment.
Once a Cleric themselves, the Paladin has felt a call that transcends the rigid customs of the Cleric Order. Led by their convictions, the Paladins set off on their own to carry out their righteous judgment as they see fit.
At its core, the Paladin is a plate-armored, melee specialist imbued with celestial power. This enables them to wield spoken rebukes with awesome effect. In addition, by shedding the dogma of the Cleric Order, they have devoted themselves to the study of arms and armor, giving Paladins renowned ability in defensive combat. Perhaps most iconically, the Paladin is driven by an unquenchable hatred of Undeath, a flame they have stoked into a ceaseless pursuit. Thus, a Paladin is never more fierce than when they stand face to face with Undeath.
Group Role: Tank
Combat Resource: Endurance, Wrath, Reckoning Points
Available Armor: Cloth, Light and Heavy Leather, Light and Heavy Chain, Light and Heavy Plate, Shields
Available Weapons: Sword, Great Sword, Club, War Hammer, Great Hammer, Mace, Great Mace, Edged, Great Blade, Axe, Great Axe, Polearm